• DYNAMIC AND FAST PACED HR FOR AN  EVERCHANGING INDUSTRY
  • DYNAMIC AND FAST PACED HR FOR AN  EVERCHANGING INDUSTRY
People Dimensions

What the gaming industry wants from HR

Good People

The pace of change in gaming is so rapid and there aren’t enough good people to go round. Our HR expertise can help separate the good from the bad and get the good people through the door.

Retaining People

Good people learn quickly and get the job done. The trick to retaining them is to give them bigger and better challenges that will keep them moving with the fast paced nature of the gaming business. Generally, people will rise to a challenge given the chance.

Development

Throwing people in at the deep end is one thing; teaching them to swim is another. The quality of training and development is a good test of the effectiveness of HR in a business.

Career Planning

When good people can see the next rung of the ladder and know there is every chance they will be on it sooner rather then later they tend to stay rather than go.

Good Communications

Successful companies have a free flow of ideas and information. This happens through effective communication and this in turn is driven by the culture of the organisation.

Vision and Values

The vision is the concern of the CEO. The values sit with HR. Values only mean something if they are reinforced in everything the company does.

Administrative Experts

No one cares about all of the above if their salary cheque is late or wrong. Excellence in HR administration should be an absolute given for HR.

Gaming Milestones

  • 1997: 888 launched its first product, Casino-on-Net. PartyGaming was also founded, establishing Starluck Casino. A number of other operators also started up.
  • 2001: Sportingbet, which started operating in 1998, lists on London's Alternative Investment Market (AIM).
  • 2003: A joint committee was established in the UK to consider the Department for Culture, Media and Sport's Draft Gambling Bill.
  • 2003: The European Court of Justice issued the Gambelli judgment, which stated that EU countries could not restrict gambling to state monopolies for the sole purpose of protecting tax revenues.
  • 2003: US accountant Chris Moneymaker won a seat at the World Series of Poker, a prestigious televised poker tournament, via an online game on PokerStars. He went on to win the main event.
  • 2005: PartyGaming floated on the London Stock Exchange (LSE), valued at £4.6bn. Later the same year, 888 also floated on the LSE, with a market capitalisation of £590m.
  • 2006: The Unlawful Internet Gambling Enforcement Act was passed by the US government, devastating the business of many UK firms.
  • 2007: The Gambling Act 2005 came into force in the UK, providing a structured framework for operators and allowing them to advertise on TV for the first time.
  • 2009: William Hill and Ladbrokes announced plans to move their online operations offshore.
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